About
I am a mechanical engineer and research scientist at NVIDIA on the GEAR (Generalist Embodied Agent Research) team. I completed my PhD at Stanford University, where I worked on non-anthropomorphic approaches to robotic in-hand manipulation — using controlled vibrations, rather than fingers, to reposition objects within a robot’s grasp.
Research
My PhD work explored vibratory transport as a manipulation primitive: understanding the dynamics of vibration-driven part motion, building devices that demonstrate those dynamics, and pushing toward more dexterous robotic hands that don’t look like human hands. Selected projects are documented on this site with full theory, implementation details, and hardware schematics — feel free to dig in.
Teaching
I care a lot about teaching. Making difficult concepts accessible — especially in physics and dynamics — is something I find genuinely rewarding. I try to build that same clarity into how I document my research: start with the big idea, then layer in the details so a curious reader can go as deep as they want.
Beyond Research
I have been designing and building with Lego since I was young, and I still find it one of the best ways to think about mechanical design constraints. A few builds are on the Lego Design page.
Contact
Feel free to reach out at clyej3@gmail.com with questions about any of the work here, or if you want to collaborate.